Extending Reinforcement Learning to Provide Dynamic Game Balancing - Archive ouverte HAL
Communication Dans Un Congrès Année : 2005

Extending Reinforcement Learning to Provide Dynamic Game Balancing

Gustavo Andrade
  • Fonction : Auteur
Geber Ramalho
  • Fonction : Auteur
  • PersonId : 996796
Hugo Santana
  • Fonction : Auteur
Vincent Corruble

Résumé

A recognized major concern for the game developers’ community is to provide mechanisms to dynamically balance the difficulty level of the games in order to keep the user interested in playing. This work presents an innovative use of reinforcement learning to build intelligent agents that adapt their behavior in order to provide dynamic game balancing. The idea is to couple learning with an action selection mechanism which depends on the evaluation of the current user’s skills. To validate our approach, we applied it to a real-time fighting game, obtaining good results, as the adaptive agent is able to quickly play at the same level as opponents with different skills.
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Dates et versions

hal-01493239 , version 1 (21-03-2017)

Identifiants

  • HAL Id : hal-01493239 , version 1

Citer

Gustavo Andrade, Geber Ramalho, Hugo Santana, Vincent Corruble. Extending Reinforcement Learning to Provide Dynamic Game Balancing. IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games, Jul 2005, Edinburgh, United Kingdom. pp.7-12. ⟨hal-01493239⟩
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