Influence of head-up displays' characteristics on user experience in video games - Archive ouverte HAL Accéder directement au contenu
Article Dans Une Revue International Journal of Human-Computer Studies Année : 2016

Influence of head-up displays' characteristics on user experience in video games

Loïc Caroux
Katherine Isbister
  • Fonction : Auteur
  • PersonId : 1000283

Résumé

Head-up displays (HUD) are important parts of visual interfaces of virtual environments such as video games. However, few studies have investigated their role in player-video game interactions. Two experiments were designed to investigate the influence of HUDs on player experience according to player expertise and game genre. Experiment 1 used eye-tracking and interviews to understand how and to what extent players use and experience HUDs in two types of commercial games: first-person shooter and real-time strategy games. Results showed that displaying a permanent HUD within the visual interface may improve the understanding of this environment by players. They also revealed that two HUD characteristics, namely composition and spatial organization, have particular influence on player experience. These critical characteristics were manipulated in experiment 2 to study more precisely the influence of HUD design choices on player experience. Results showed that manipulation of design of these HUD characteristics influences player experience in different ways according to player expertise and game genre. For games with HUDs that are perceived as very useful, the higher player expertise is, the more player experience is influenced. Recommendations for video game design based on these results are proposed.
Fichier principal
Vignette du fichier
Caroux&Isbister-IJHCS-InPress-PrePrint.pdf (1.53 Mo) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01455547 , version 1 (03-02-2017)

Identifiants

Citer

Loïc Caroux, Katherine Isbister. Influence of head-up displays' characteristics on user experience in video games. International Journal of Human-Computer Studies, 2016, 87, pp.65-79. ⟨10.1016/j.ijhcs.2015.11.001⟩. ⟨hal-01455547⟩
282 Consultations
837 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More