Designing the Non-linearity of Human Motion Perception for Dynamic Driving Simulators - Archive ouverte HAL Access content directly
Conference Papers Year : 2013

Designing the Non-linearity of Human Motion Perception for Dynamic Driving Simulators

Abstract

Driving simulators allow the exploration of research fields that are difficult to reach in normal conditions, like testing driving assistance systems during dangerous situations. However, there are some perceptive aspects of the simulations that still need to be improved. This is due to their mechanical limitations that do not allow us to produce accelerations or braking at their physical value. As a consequence, driving simulators' motion algorithm is using tilt in combination with linear translations to produce a sensation of linear acceleration. The present study show that motion perception depends on the manner tilt and translation are used together to provide a unified percept of linear acceleration. Our results show that there is a large variability on how humans perceive accelerations and decelerations and it is not advisable to use motion algorithms without taking into account non-linearity of human perception.

Domains

Neuroscience
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Dates and versions

hal-01436020 , version 1 (16-01-2017)

Identifiers

  • HAL Id : hal-01436020 , version 1

Cite

Anca M. Stratulat, Vincent Roussarie, Jean-Louis Vercher, Christophe Bourdin. Designing the Non-linearity of Human Motion Perception for Dynamic Driving Simulators. ADVANCES IN HUMAN ASPECTS OF ROAD AND RAIL TRANSPORTATION, 2013, 6000 BROKEN SOUND PARKWAY NW, STE 300, BOCA RATON, FL 33487-2742 USA, Unknown Region. pp.622-632. ⟨hal-01436020⟩
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