Coincidental and Bottom‐up Method for Soundwalking - Archive ouverte HAL Access content directly
Conference Papers Year : 2016

Coincidental and Bottom‐up Method for Soundwalking


The city of Tampere has decided to develop their oldest suburban area to avoid expectable problems with poverty, inequality and migration. Plenty of activities are ongoing to find sustainable and efficient solutions for social challenges. The writer has worked with a project group planning a pervasive game app to get people to know more of their environment and to create together their common history by gamification. The key concepts are ‘bottom-up’ and coincidental. A gamer will create the route and it will vary each time. How does this help the community? The aim is that the ambience of Tesoma changes from one end: the strange areas become familiar, because there is a big difference between just walking crisscross and sticking to routines and following the same paths once again. A comparison will be made with similar applications.
Vignette du fichier
ambiancedemain40x60_HD.jpg (2.12 Mo) Télécharger le fichier Fichier principal
Vignette du fichier
ambiances2016_P283.pdf (216.56 Ko) Télécharger le fichier
Format : Figure, Image
Origin : Files produced by the author(s)
Origin : Explicit agreement for this submission

Dates and versions

hal-01409173 , version 1 (12-12-2016)


  • HAL Id : hal-01409173 , version 1


Ari Koivumäki. Coincidental and Bottom‐up Method for Soundwalking. Ambiances, tomorrow. Proceedings of 3rd International Congress on Ambiances. Septembre 2016, Volos, Greece, Sep 2016, Volos, Greece. p. 283 - 287. ⟨hal-01409173⟩
59 View
67 Download


Gmail Facebook Twitter LinkedIn More