Perceiving Attitudes Expressed Through Nonverbal Behaviors in Immersive Virtual Environments - Archive ouverte HAL Accéder directement au contenu
Communication Dans Un Congrès Année : 2016

Perceiving Attitudes Expressed Through Nonverbal Behaviors in Immersive Virtual Environments

Résumé

Virtual Reality and immersive experiences, which allow players to share the same virtual environment as the characters of a virtual world, have gained more and more interest recently. In order to conceive these immersive virtual worlds, one of the challenges is to give to the characters that populate them the ability to express behaviors that can support the immersion. In this work, we propose a model capable of controlling and simulating a conversational group of social agents in an immersive environment. We describe this model which has been previously validated using a regular screen setting and we present a study for measuring whether users recognized the attitudes expressed by virtual agents through the real-time generated animations of nonverbal behavior in an immersive setting. Results mirrored those of the regular screen setting thus providing further insights for improving players experiences by integrating them into immersive simulated group conversations with characters that express different interpersonal attitudes.
Fichier principal
Vignette du fichier
Ravenet et al - MIG16.pdf (11.74 Mo) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01406594 , version 1 (06-12-2016)

Identifiants

Citer

Brian Ravenet, Elisabetta Bevacqua, Angelo Cafaro, Magalie Ochs, Catherine Pelachaud. Perceiving Attitudes Expressed Through Nonverbal Behaviors in Immersive Virtual Environments. Motion in Games, Oct 2016, Burlingame, CA, United States. pp.175-180, ⟨10.1145/2994258.2994280⟩. ⟨hal-01406594⟩
363 Consultations
110 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More