14 #ifndef _THREESKELETON_H
15 #define _THREESKELETON_H
63 const int &cellNumber,
64 const long long int *cellArray,
65 vector<vector<int> > &cellEdges,
66 vector<pair<int, int> > *edgeList = NULL,
67 vector<vector<int> > *vertexEdges = NULL)
const ;
95 const int &cellNumber,
96 const long long int *cellArray,
97 vector<vector<int> > &cellNeighbors,
98 vector<vector<int> > *triangleStars = NULL)
const;
123 const int &cellNumber,
124 const long long int *cellArray,
125 vector<vector<int> > &cellNeighbors,
126 vector<vector<int> > *vertexStars = NULL)
const;
136 #endif // THREESKELETON_H
ThreeSkeleton processing package.
Definition: ThreeSkeleton.h:27
~ThreeSkeleton()
Definition: ThreeSkeleton.cpp:7
int buildCellNeighborsFromVertices(const int &vertexNumber, const int &cellNumber, const long long int *cellArray, vector< vector< int > > &cellNeighbors, vector< vector< int > > *vertexStars=NULL) const
Definition: ThreeSkeleton.cpp:248
int buildCellNeighborsFromTriangles(const int &vertexNumber, const int &cellNumber, const long long int *cellArray, vector< vector< int > > &cellNeighbors, vector< vector< int > > *triangleStars=NULL) const
Definition: ThreeSkeleton.cpp:119
int buildCellEdges(const int &vertexNumber, const int &cellNumber, const long long int *cellArray, vector< vector< int > > &cellEdges, vector< pair< int, int > > *edgeList=NULL, vector< vector< int > > *vertexEdges=NULL) const
Definition: ThreeSkeleton.cpp:11
Minimalist debugging class.
Definition: Debug.h:39
Definition: CommandLineParser.h:13
ThreeSkeleton()
Definition: ThreeSkeleton.cpp:3