14 #ifndef _ONESKELETON_H
15 #define _ONESKELETON_H
43 int buildEdgeList(
const int &vertexNumber,
const int &cellNumber,
44 const long long int *cellArray,
45 vector<pair<int, int> > &edgeList)
const;
54 int buildEdgeLists(
const vector<vector<long long int> > &cellArrays,
55 vector<vector<pair<int, int> > > &edgeLists)
const;
88 const long long int *cellArray,
89 vector<vector<int> > &starList,
90 vector<pair<int, int> > *edgeList = NULL,
91 vector<vector<int> > *vertexStars = NULL)
const;
104 const int &cellNumber,
const long long int *cellArray,
105 vector<pair<int, int> > &edgeList)
const;
116 #endif // ONESKELETON_H
OneSkeleton processing package.
Definition: OneSkeleton.h:25
int buildEdgeSubList(const int &cellNumber, const long long int *cellArray, vector< pair< int, int > > &edgeList) const
Definition: OneSkeleton.cpp:293
int buildEdgeList(const int &vertexNumber, const int &cellNumber, const long long int *cellArray, vector< pair< int, int > > &edgeList) const
Definition: OneSkeleton.cpp:13
~OneSkeleton()
Definition: OneSkeleton.cpp:9
Minimalist debugging class.
Definition: Debug.h:39
int buildEdgeStars(const int &vertexNumber, const int &cellNumber, const long long int *cellArray, vector< vector< int > > &starList, vector< pair< int, int > > *edgeList=NULL, vector< vector< int > > *vertexStars=NULL) const
Definition: OneSkeleton.cpp:203
OneSkeleton()
Definition: OneSkeleton.cpp:4
Definition: CommandLineParser.h:13
int buildEdgeLists(const vector< vector< long long int > > &cellArrays, vector< vector< pair< int, int > > > &edgeLists) const
Definition: OneSkeleton.cpp:159