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Dialogs Taking into Account Experience, Emotions and Personality

Axel Buendia
Vincent Corruble
Guillaume de Fondaumière
  • Function : Author
Viviane Gal
Nicolas Sabouret

Abstract

This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the project is to provide generic solutions for the integration of autonomous Non Player Characters (NPCs) in next-generation adventure games. DEEP NPCs, equipped with a personality and a believable emotional engine, will use context-based information from the game environment and the player behavior to provide entertaining, rich and relevant dialogs.

Dates and versions

hal-01335112 , version 1 (21-06-2016)

Identifiers

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Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, et al.. Dialogs Taking into Account Experience, Emotions and Personality. International Conference on Entertainment Computing, Sep 2007, Shanghai, China. pp.356-362, ⟨10.1007/978-3-540-74873-1_42⟩. ⟨hal-01335112⟩
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