Shape from texture using continuous wavelet transform - Archive ouverte HAL
Communication Dans Un Congrès Année : 2000

Shape from texture using continuous wavelet transform

Résumé

We give an algorithm for the estimation of the orientation of a planar surface with a homogeneous texture, viewed under perspective projection. We follow the two step procedure which is usually employed for this type of problem: First, a set of local distortion matrices is estimated – here we use wavelets –, then we determine the surface orientation which best fits the local distortions. In both parts the techniques we use are original.
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Dates et versions

hal-01300326 , version 1 (10-04-2016)

Identifiants

Citer

Hartmut Führ, Wen-Liang Hwang, Bruno Torrésani. Shape from texture using continuous wavelet transform. Wavelet Applications in Signal and Image Processing VIII, Aug 2000, San Diego, United States. ⟨10.1117/12.408668⟩. ⟨hal-01300326⟩
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