A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience - Archive ouverte HAL
Communication Dans Un Congrès Année : 2009

A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience

Eurico Vasconcelos
  • Fonction : Auteur
Gustavo Melo
  • Fonction : Auteur
Jean-Pierre Briot
Vinicius Sebba Patto
  • Fonction : Auteur
  • PersonId : 980337
Alessandro Sordoni
  • Fonction : Auteur
Marta Irving
  • Fonction : Auteur
Isabelle Alvarez
Carlos Lucena
  • Fonction : Auteur

Résumé

In this paper, we discuss the experience in the design, use and evaluation of a serious game about participatory management of national parks for biodiversity conservation and social inclusion. Our objective is to help various stakeholders (e.g., environmentalist NGOs, communities, tourism operators, public agencies, and so on) to collectively understand conflict dynamics for natural resources management and to exercise negotiation management strategies for protected areas, one of the key issues linked to biodiversity conservation in national parks. Our serious game prototype combines, techniques such as: distributed role-playing games, support for negotiation between players, and insertion of various types of artificial agents (decision making agents, virtual players, assistant agents). After a general introduction to the project, we will present project's current prototype architecture and results from game sessions, as well as some prospects for the future, namely: the design of assistant artificial agents and of virtual players and the integration of a viability-based simulation engine.

Dates et versions

hal-01297912 , version 1 (05-04-2016)

Identifiants

Citer

Eurico Vasconcelos, Gustavo Melo, Jean-Pierre Briot, Vinicius Sebba Patto, Alessandro Sordoni, et al.. A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience. VIII Brazilian Symposium on Games and Digital Entertainment (SBGAMES'09), Oct 2009, PUC-Rio, Rio de Janeiro, Brazil. pp.93-100, ⟨10.1109/SBGAMES.2009.19⟩. ⟨hal-01297912⟩
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