A socio-emotional model of impoliteness for Non-Player Characters - Archive ouverte HAL
Communication Dans Un Congrès Année : 2009

A socio-emotional model of impoliteness for Non-Player Characters

Sabrina Campano
  • Fonction : Auteur
Nicolas Sabouret

Résumé

Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents [1, 4]. However, few attention has been given to impoliteness, even though virtual characters, such as Non Player Characters in video games, should be able to use it to improve their believability. Impoliteness consists in performing verbal attacks towards the interlocutor [3], most of the time deliberately, while politeness consists in minimizing verbal offenses towards the interlocutor [2].
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Dates et versions

hal-01295330 , version 1 (30-03-2016)

Identifiants

  • HAL Id : hal-01295330 , version 1

Citer

Sabrina Campano, Nicolas Sabouret. A socio-emotional model of impoliteness for Non-Player Characters. The 8th International Conference on Autonomous Agents and Multiagent Systems (poster), May 2009, Budapest, Hungary. pp.1123-1124. ⟨hal-01295330⟩
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