Learning PLM system with a Serious Game - Archive ouverte HAL
Communication Dans Un Congrès Année : 2012

Learning PLM system with a Serious Game

Philippe Pernelle
Jean-Charles Marty
Stéphane Talbot
  • Fonction : Auteur

Résumé

Despite improvements in educational tools, teaching some elements in the field of production engineering is difficult. In this context, teaching PLM systems remains difficult from a motivation point of view. The purpose of this paper is to propose a highly innovative approach around serious gaming. In the PEGASE project, we have realized an environment for coupling a gaming platform and a content platform in order to enact learning scenarios. This article presents this integration environment which is based on the characterization of business activities within the PLM. Then, we describe the design of scenarios in this platform particularly dedicated to learning PLM systems. We then present the validation of our approach based on different experiments performed with students and with industrial partners.
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Dates et versions

hal-01282398 , version 1 (21-02-2017)

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Philippe Pernelle, Thibault Carron, Jean-Charles Marty, Stéphane Talbot. Learning PLM system with a Serious Game. 19th Advances in Production Management Systems (APMS), Sep 2012, Rhodes, Greece. pp.598-605, ⟨10.1007/978-3-642-40352-1_75⟩. ⟨hal-01282398⟩
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