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Communication Dans Un Congrès Année : 2006

A content adaptation approach for on-line gaming on various networks and terminals

Résumé

Most current multi-player 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop real distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best complexity vs. quality. Additionally, standardised content representation and compression formats (MPEG-4, JPEG 2000) are used in OLGA's framework, enabling easy deployment over existing infrastructure, while keeping hooks to well-established practices in the game industry
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Dates et versions

hal-01279708 , version 1 (26-02-2016)

Identifiants

  • HAL Id : hal-01279708 , version 1

Citer

Francisco Moran Burgos, Marius Preda, Gauthier Lafruit, Paulo Villegas, Robert-Paul Berretty. A content adaptation approach for on-line gaming on various networks and terminals. iDig 2006 : International Digital Games Conference, Sep 2006, Portalegre, Portugal. pp.1 - 4. ⟨hal-01279708⟩
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