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Conference Papers Year : 2015

ART-Chess: A Tangible Augmented Reality Chess on Tabletop

Abstract

Chess is a traditional board game that is still popular. Several works have been done to make its gaming experience richer using augmented reality technology. But the proposed user interactions to move the chess pieces are still unfamiliar and not appealing to chess players. To answer this issue, we propose ART-Chess, a tangible augmented reality chess on tabletop. Using a camera-aware tabletop, the recognition of markers is made easier, which allow a human player to use real chess pieces. The game is augmented, thanks to an AR headset, with 3D virtual chess pieces.
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Dates and versions

hal-01223490 , version 1 (13-03-2017)

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  • HAL Id : hal-01223490 , version 1

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Frédéric Rayar, David Boas, Rémi Patrizio. ART-Chess: A Tangible Augmented Reality Chess on Tabletop. 10th ACM International Conference on Interactive Tabletops and Surfaces, Nov 2015, Funchal, Madeira, Portugal. ⟨hal-01223490⟩
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