Coordinating piece movements in a semi-concurrent abstract board game
Résumé
In semi-concurrent games, each player simultaneously moves a set of pieces, the object of the game being to coordinate these movements to maximise the winning chances. In this paper, we present such a game, discuss the problem it poses and report the use of our MARECHAL framework to model the tactical and strategic expertises. The results show that our AI opponent can globally play at an experienced human player level.