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Book Sections Year : 2011

Using RFID/NFC for Pervasive Serious Games: The PLUG Experience

Abstract

This paper is use case oriented. It focuses on RFID/NFC architectures and their main features to provide serious pervasive games in a museum context. It relates our experiments and results issued from the PLUG research project. Two middlewares and their main characteristics are presented. We underline in each case the advantages of using RFID/NFC technologies.
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Dates and versions

hal-01126015 , version 1 (06-03-2015)

Identifiers

  • HAL Id : hal-01126015 , version 1

Cite

Eric Gressier-Soudan, Romain Pellerin, Michel Simatic. Using RFID/NFC for Pervasive Serious Games: The PLUG Experience. Near Field Communications Handbook, pp.279-304, 2011, 9781420088144. ⟨hal-01126015⟩
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