SoundPark : Exploring Ubiquitous Computing through a Mixed Reality Multi-player Game Experiment.
Résumé
We describe an ubiquitous computing architecture through a multi-player game application based on the objective of collecting audio clips and depositing them in a staging area. Central to the game are the themes of highly coupled interaction and communication between players with different roles and an engaging blend of interaction with both the physical and virtual worlds. To this end, numerous technologies including locative sensing, miniature computing, and portable displays had to be integrated with a game middleware and audio scene rendering engine. The result provides a compelling example of future distributed systems that this paper describes.