Using Game Engines for non 3D Gaming Applications - Archive ouverte HAL
Communication Dans Un Congrès Année : 2005

Using Game Engines for non 3D Gaming Applications

Résumé

We present in this paper the use of game technologies during the development of 3 dimensional interfaces for accessing digital libraries. We compare these different tools through a practical point of view and propose to consider them in a more general context of 3D applications development.
Fichier non déposé

Dates et versions

hal-01125134 , version 1 (06-03-2015)

Identifiants

  • HAL Id : hal-01125134 , version 1

Citer

Pierre Cubaud, Alexandre Topol, Jérôme Dupire. Using Game Engines for non 3D Gaming Applications. CGAMES'05, Int. Conf. on Computer Games, Angoulème, France, Jan 2005, X, France. pp.304-307. ⟨hal-01125134⟩

Collections

CNAM CEDRIC-CNAM
57 Consultations
0 Téléchargements

Partager

More