Conference Papers Year : 2002

Writing for video games

Abstract

This paper is a survey of the process and technology used for video games and tackles the problem of writing them. The first part of the paper addresses the general state of the art in the design of video games : market and technology constraints, production process. The second part is devoted to the writing of games practices and technology constraints
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Dates and versions

hal-01124719 , version 1 (06-03-2015)

Identifiers

  • HAL Id : hal-01124719 , version 1

Cite

Viviane Gal, Cécile Le Prado, Stéphane Natkin, Liliana Vega. Writing for video games. VRIC 2002, Laval FRance, Jan 2002, X, France. ⟨hal-01124719⟩

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CNAM CEDRIC-CNAM
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