Reproducible Triangular Solvers for High-Performance Computing
Abstract
On modern parallel architectures, floating-point computations may become non-deterministic and, therefore, non-reproducible mainly due to non-associativity of floating-point operations. We propose an algorithm to solve dense triangular systems by leveraging the standard parallel triangular solver and our, recently introduced, multi-level exact summation approach. Finally, we present implementations of the proposed fast repro-ducible triangular solver and results on recent NVIDIA GPUs.
Origin : Files produced by the author(s)
Loading...