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Communication Dans Un Congrès Année : 2005

Sound Navigation in the PHASE installation: producing music as performing a game using haptic feedback

Résumé

Sound Navigation consists in browsing through different sound objects and sound generators situated within a virtual world including virtual spatialized sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the 3D virtual world resembles the surface of a vinyl disk, magnified so that one can see the groove and move a “needle” (the “reading head”) in it and out of it to read the disk. Another such “needle” (the “writing head”) can “write” music in the groove. A part of the game is a pursuit between the writing head and the reading head handled by the player. Different musical devices have been implemented. Most of them have a haptic behavior. The scenario is fully related to the musical metaphor and aims to give equivalent pleasure to contemplative as well as to competitive players.
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Dates et versions

hal-01106153 , version 1 (20-01-2015)

Identifiants

  • HAL Id : hal-01106153 , version 1

Citer

Roland Cahen, Xavier Rodet, Jean-Philippe Lambert. Sound Navigation in the PHASE installation: producing music as performing a game using haptic feedback. Virtual Stoyrtelling 05, Nov 2005, NA, France. ⟨hal-01106153⟩
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