Executing Hierarchical Interactive Scores in ReactiveML - Archive ouverte HAL Access content directly
Conference Papers Year : 2014

Executing Hierarchical Interactive Scores in ReactiveML


Interactive scores proposes a model to write and execute interactive multimedia scores. The software i-score implements the above model using Hierarchical Time Stream Petri Nets (HTSPN). However, this model is very static and modelling new features would require a complete redesign of the network or sometimes they cannot be expressed. Another problem of i-score is that it does not provide a good visual feedback of the execution of the scenario. In this work, we define and implement an interpreter of interactive scores using the synchronous programming language ReactiveML. Our work takes advantage of the expressiveness of the reactive model and the power of functional programming to develop an interpreter more dynamic and simple. Contrary to the Petri Net model, our approach allows to model precisely the hierarchical behaviour, and permits the easy prototyping of new features. We also propose a visualization system using the environment INScore that provides a real-time visualization of the execution of the score.
Fichier principal
Vignette du fichier
article.pdf (296.02 Ko) Télécharger le fichier
Origin : Files produced by the author(s)

Dates and versions

hal-01095159 , version 1 (22-09-2015)


  • HAL Id : hal-01095159 , version 1


Jaime Arias, Myriam Desainte-Catherine, Sylvain Salvati, Camilo Rueda. Executing Hierarchical Interactive Scores in ReactiveML. Journées d'Informatique Musicale 2014, May 2014, Bourges, France. ⟨hal-01095159⟩
241 View
81 Download


Gmail Facebook X LinkedIn More