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Multimodal Rendering of Walking over Virtual Grounds


The addition of multimodal feedback during navigation in a virtual environment is fundamental when aiming at fully immersive and realistic simulations. Several visual, acoustic, haptic or vibrotactile perceptual cues can be generated when walking over a ground surface. Such sensory feedback can provide crucial and varied information regarding either the ground material itself, the properties of the ground surface such as slope or elasticity, the surrounding environment, the specificities of the footfloor interaction such as gait phase or forces, or even user's emotions. This chapter addresses the multimodal rendering of walking over virtual ground surfaces, incorporating haptic, acoustic and graphic rendering to enable truly multimodal walking experiences.

Dates and versions

hal-00934840 , version 1 (22-01-2014)



Maud Marchal, Gabriel Cirio, Yon Visell, Federico Fontana, Stefania Serafin, et al.. Multimodal Rendering of Walking over Virtual Grounds. Human Walking in Virtual Environments, Springer New York, pp.263-295, 2013, 978-1-4419-8431-9. ⟨10.1007/978-1-4419-8432-6_12⟩. ⟨hal-00934840⟩
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