New Iterative Ray-Traced Collision Detection Algorithm for GPU Architectures - Archive ouverte HAL
Conference Papers Year : 2013

New Iterative Ray-Traced Collision Detection Algorithm for GPU Architectures

Abstract

We present IRTCD, a novel Iterative Ray-Traced Collision Detection algorithm that exploits spatial and temporal coherency. Our approach uses any existing standard ray-tracing algorithm and we propose an iterative algorithm that updates the previous time step results at a lower cost with some approximations. Applied for rigid bodies, our iterative algorithm accelerate the collision detection by a speedup up to 33 times compared to non-iterative algorithms on GPU.
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Dates and versions

hal-00881773 , version 1 (08-11-2013)

Identifiers

  • HAL Id : hal-00881773 , version 1

Cite

François Lehericey, Valérie Gouranton, Bruno Arnaldi. New Iterative Ray-Traced Collision Detection Algorithm for GPU Architectures. VRST, 2013, Singapore. pp.215-218. ⟨hal-00881773⟩
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