The Galaxian Project : A 3D Interaction-Based Animation Engine
Résumé
This demonstration paper presents a space battle simulation, which was designed using the Interaction-Oriented approach IODA, and implemented within the 3D professional game engine Unity. After giving an overview of the simulation, we explain how it was built through a step-by-step setup, and how the use of interactions enable infinite extensions.
Origine : Fichiers produits par l'(les) auteur(s)
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