Real-Time 3D Motion capture by monocular vision and virtual rendering - Archive ouverte HAL
Communication Dans Un Congrès Année : 2012

Real-Time 3D Motion capture by monocular vision and virtual rendering

Résumé

Avatars in networked 3D virtual environments allow users to interact over the Internet and to get some feeling of virtual telepresence. However, avatar control may be tedious. Motion capture systems based on 3D sensors have recently reached the consumer market, but webcams and camera-phones are more widespread and cheaper. The proposed demonstration aims at animating a user's avatar from real time 3D motion capture by monoscopic computer vision, thus allowing virtual telepresence to anyone using a personal computer with a webcam or a camera-phone. This kind of immersion allows new gesture-based communication channels to be opened in a virtual inhabited 3D space.
Fichier principal
Vignette du fichier
Gomez_ECCV_2012.pdf (240.97 Ko) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-00819738 , version 1 (02-05-2013)

Identifiants

Citer

David Antonio Gomez Jauregui, Patrick Horain. Real-Time 3D Motion capture by monocular vision and virtual rendering. ECCV 2012 : European Conference on Computer Vision , Oct 2012, Florence, Italy. pp.663 - 666, ⟨10.1007/978-3-642-33885-4_77⟩. ⟨hal-00819738⟩
113 Consultations
281 Téléchargements

Altmetric

Partager

More