Gestures vs. Postures: 'Gestural' Touch Interaction in 3D Environments
Résumé
We revisit the concept of a 'gesture' and discuss it, in particular, in the context of 3D interaction. We argue that one should distinguish between postures, quasi-postures, and gestures and that the first two should be (and are currently) preferred in 3D interfaces for directly-manipulative interaction with the environment in user-maintained modes. In scientific visualization we saw use cases of quasi-postures, suggesting that they are one way to re-use the same input space in order to facilitate several means of exploration.
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Origine | Fichiers produits par l'(les) auteur(s) |
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Format | Figure, Image |
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