Active Learning based on the use of Augmented Reality Outline of Possible Applications: Serious Games, Scientific Experiments, Confronting Studies with Creation, Training for Carrying out Technical Skills
Résumé
This paper looks at augmented reality as a support for active learning. Fourth areas of application are studied: serious games, scientific experiments, confronting study results with creation and training for carrying out technical skills. After introducing a new proposed augmented reality definition, we illustrate each area with original examples like an augmented reality serious game to understand electromagnetic phenomena and their applications in electrical engineering or still an augmented reality training application to learn welding. At the end, we finish to observe that systems using augmented reality can provide a semi-determinist aspect where technology is easier to implement, less rigid and more interactive than other traditional systems.
Origine | Fichiers produits par l'(les) auteur(s) |
---|
Loading...