Tangible user interfaces for physically-based deformation: design principles and first prototype - Archive ouverte HAL
Article Dans Une Revue The Visual Computer Année : 2012

Tangible user interfaces for physically-based deformation: design principles and first prototype

Résumé

We present design principles for conceiving tan- gible user interfaces for the interactive physically-based de- formation of 3D models. Based on these design principles, we developed a first prototype using a passive tangible user interface that embodies the 3D model. By associating an ar- bitrary reference material with the user interface, we convert the displacements of the user interface into forces required by physically-based deformation models. These forces are then applied to the 3D model made out of any material via a physical deformation model. In this way, we compensate for the absence of direct haptic feedback, which allows us to use a force-driven physically-based deformation model. A user

Dates et versions

hal-00701141 , version 1 (24-05-2012)

Identifiants

Citer

Nawel Takouachet, Nadine Couture, Patrick Reuter, Pierre Joyot, Guillaume Riviere, et al.. Tangible user interfaces for physically-based deformation: design principles and first prototype. The Visual Computer, 2012, Volume 28 (6-8), pp.799-808. ⟨10.1007/s00371-012-0695-y⟩. ⟨hal-00701141⟩
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