Designing a Multicore and Multiprocessor Individual-Based Simulation Engine
Résumé
This article describes the design of an individual-based simulation engine that can harness the full potential of modern general-purpose multicore and multiprocessor computers. This design aims to enable interactive simulations of highly dynamic multiagent systems in which entities can move, change, appear, disappear, and interact with one another and the user at any time.
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MI_Micro-2010-09-0085.R1_Harrouet_preprint_05989785.pdf (178.33 Ko)
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