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Communication Dans Un Congrès Année : 2011

Introducing mobility in serious games: enhancing situated and collaborative Learning

Résumé

This paper explores the introduction of mobile technologies in a particular serious games subset called learning games. We focus on two main purposes where mobility turns out to be useful: situated learning and collaborative learning. The article outlines the opportunities and the remaining challenges for these learning situations. Some important issues are highlighted for immerging learners in real context. We also propose some scenarios to illustrate the benefits of mobile devices in classroom situations.
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Dates et versions

hal-00647046 , version 1 (01-12-2011)

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Sébastien George, Audrey Serna. Introducing mobility in serious games: enhancing situated and collaborative Learning. 14th International Conference on Human-Computer Interaction (HCI 2011), Jul 2011, Orlando, United States. pp.12-20, ⟨10.1007/978-3-642-21619-0_2⟩. ⟨hal-00647046⟩
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