A Framework for Designing Adaptative Systems in VR Applications
Résumé
VR systems need more and more sensors to provide the most efficient 3D interaction in the virtual world. With the multiplication of sensors in these systems, new constraints emerged, especially how to process the huge amount of incoming data and how to estimate a correct interpretation from it. However data processing is often a complex approach. In this paper, we present to you a framework that can be used such an upper-layer on the hardware layer to provide data processing and data fusion to a virtual reality application.