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Conference Papers Year : 2008

Accelerated Stereoscopic Rendering using GPU

Abstract

This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm takes advantage of the latest version of GPUs, including geometry shaders. Given the left viewpoint of a scene, primitives are duplicated and transformed to compute the right image. Hence this method saves the extra-time required to recompute attributes of the vertices for the second view in the traditional rendering pipeline. Even for very complex scenes, our method provides stereoscopic pair roughly twice faster than a traditional method and involves few additional implementations.
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Dates and versions

hal-00622389 , version 1 (22-03-2012)

Identifiers

  • HAL Id : hal-00622389 , version 1

Cite

François de Sorbier, Vincent Nozick, Venceslas Biri. Accelerated Stereoscopic Rendering using GPU. 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2008 (WSCG'08), Feb 2008, France. pp.239--244. ⟨hal-00622389⟩
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