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Communication Dans Un Congrès Année : 2009

VoroGame: A Hybrid P2P Architecture for Massively Multiplayer Games

Résumé

Peer-to-peer (P2P) architectures have recently become very popular in massively multiplayer games (MMGs). While P2P gaming offers high scalability compared to client/server architectures, it introduces several major issues related to data distribution and game state consistency. In this paper, we report our initial version of VoroGame, a P2P architecture for MMGs that addresses these issues by combining a structured P2P overlay based on a distributed hash table (DHT) for data distribution, with a Voronoi diagram used for virtual game world decomposition and semantic overlay support. The resulting hybrid architecture enables a fully distributed management of data and state information, and ensures efficient dissemination of game state updates to relevant peers.
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Dates et versions

hal-00589745 , version 1 (01-05-2011)

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Eliya Buyukkaya, Maha Abdallah, Romain Cavagna. VoroGame: A Hybrid P2P Architecture for Massively Multiplayer Games. IEEE Consumer Communications and Networking Conference (CCNC), Jan 2009, Las Vegas, NV, United States. pp.1-5, ⟨10.1109/CCNC.2009.4784788⟩. ⟨hal-00589745⟩
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