D3: an Immersive aided design deformation method - Archive ouverte HAL Access content directly
Conference Papers Year : 2009

D3: an Immersive aided design deformation method

Vincent Meyrueis
  • Function : Author
  • PersonId : 880925
Alexis Paljic
Connectez-vous pour contacter l'auteur
Philippe Fuchs
  • Function : Author
  • PersonId : 936244


In this paper, we introduce a new deformation method adapted to immersive design. The use of Virtual Reality (VR) in the design process implies a physical displacement of project actors and data between the virtual reality facilities and the design office. The decisions taken in the immersive environment are manually reflected on the Computed Aided Design (CAD) system. This increases the design time and breaks the continuity of data workflow. On this basis, there is a clear demand among the industry for tools adapted to immersive design. But few methods exist that encompass CAD problematic in VR. For this purpose, we propose a new method, called D3, for "Draw, Deform and Design", based on a 2 step manipulation paradigm, consisting with 1) area selection and 2) path drawing, and a final refining and fitting phase. Our method is discussed on the basis of a set of CAD deformation scenarios.
Fichier principal
Vignette du fichier
VRST2009_D3.pdf (4.31 Mo) Télécharger le fichier
Origin : Publisher files allowed on an open archive

Dates and versions

hal-00528186 , version 1 (21-10-2010)


  • HAL Id : hal-00528186 , version 1


Vincent Meyrueis, Alexis Paljic, Philippe Fuchs. D3: an Immersive aided design deformation method. Virtual Reality Software and Technology, Nov 2009, Kyoto, Japan. pp.179-182. ⟨hal-00528186⟩
85 View
98 Download


Gmail Facebook Twitter LinkedIn More