Least and greatest fixpoints in game semantics - Archive ouverte HAL
Conference Papers Year : 2009

Least and greatest fixpoints in game semantics

Abstract

We show how solutions to many recursive arena equations can be computed in a natural way by allowing loops in arenas. We then equip arenas with winning functions and total winning strategies. We present two natural winning conditions compatible with the loop construction which respectively provide initial algebras and terminal coalgebras for a large class of continuous functors. Finally, we introduce an intuitionistic sequent calculus, extended with syntactic constructions for least and greatest fixed points, and prove it has a sound and (in a certain weak sense) complete interpretation in our game model.
Fichier principal
Vignette du fichier
fixpoints.pdf (219.87 Ko) Télécharger le fichier
Origin Files produced by the author(s)
Loading...

Dates and versions

hal-00443537 , version 1 (30-12-2009)

Identifiers

Cite

Pierre Clairambault. Least and greatest fixpoints in game semantics. Foundations of Software Science and Computational Structures, Mar 2009, York, United Kingdom. pp.16-31, ⟨10.1007/978-3-642-00596-1_3⟩. ⟨hal-00443537⟩
136 View
197 Download

Altmetric

Share

More