In Silico Voting Experiments
Résumé
This paper presents computer simulations of voting rules: Plurality rule, Approval voting and the Copeland and Borda rules, with voters voting sincerly or strategically. Different ways of generating random preference profiles are introduced: Rousseauist cultures are suitable for common interest project assessment; Impartial cultures are standard in Social Choice Theory; Distributive cultures and Spatial Euclidean ones are standard in Political Science.
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