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Conference Papers Year : 2007

Texture Synthesis and Modification with a Patch-Valued Wavelet Transform

Abstract

This paper models a texture as a 2D mapping onto a nonlinear manifold representing the local structures of the image. This manifold is learned from the set of local patches from an exemplar texture. A multiscale decomposition of this manifold valued representation is computed that mimics the orthogonal wavelet transform. The key ingredient of this decomposition is a geometric association field that drives the computations along the manifold. Iterated predictions leads to the computation of details coefficients over the features manifold. The resulting transform is invertible, non-linear and represents efficiently the local geometric structures of the exemplar. The multiscale coefficients of this transform are used to perform analysis and synthesis of textures.
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Dates and versions

hal-00365612 , version 1 (03-03-2009)

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Gabriel Peyré. Texture Synthesis and Modification with a Patch-Valued Wavelet Transform. Scale Space and Variational Methods in Computer Vision (SSVM'07), Jun 2007, Ischia, Italy. pp.640-651, ⟨10.1007/978-3-540-72823-8⟩. ⟨hal-00365612⟩
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