UPPAAL-Tiga: Time for Playing Games!
Résumé
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototype presented at that time has now matured to a fully integrated tool with dramatic improvements both in terms of performance and the availability of the extended input language of Uppaal-4.0. The new tool can output strategies or let the user play against them both from the command line and from the graphical simulator that was completely re-designed.
Domaines
Autre [cs.OH]Origine | Fichiers produits par l'(les) auteur(s) |
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