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Article Dans Une Revue Journal of WSCG Année : 2004

Shape from Silhouette: Image Pixels for Marching Cubes

Bruno Mercier
Daniel Meneveaux

Résumé

In this paper, we propose to use image pixels for geometry reconstruction with a shape from silhouette approach. We aim at estimating shape and normal for the surface of a single object seen through calibrated images. From the voxel-based shape obtained with the algorithm proposed by R. Szeliski in [18], our main contribution concerns the use of image pixels together with marching cubes for constructing a triangular mesh. We also provide a mean for estimating a normal inside each voxel with two different methods: (i) using marching cubes triangles and (ii) using only voxels. As seen in the results, our method proves accurate even for real objects acquired with a usual camera and an inexpensive acquisition system.
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Dates et versions

hal-00333113 , version 1 (22-10-2008)

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  • HAL Id : hal-00333113 , version 1

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Bruno Mercier, Daniel Meneveaux. Shape from Silhouette: Image Pixels for Marching Cubes. Journal of WSCG, 2004, 13, pp.112-118. ⟨hal-00333113⟩

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