Computing Homology Generators for Volumes Using Minimal Generalized Maps
Résumé
In this paper, we present an algorithm for computing efficiently homology generators of 3D subdivided orientable objects which can contain tunnels and cavities. Starting with an initial subdivision, represented with a generalized map where every cell is a topological ball, the number of cells is reduced using simplification operations (removal of cells), while preserving homology. We obtain a minimal representation which is homologous to the initial object. A set of homology generators is then directly deduced on the simplified 3D object.
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