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Conference Papers Year : 2014

Stereoscopic Previz in the Blender Game Engine

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Abstract

We describe a novel technique for simulating a cinema projection room with arbitrary dimensions in a realtimegame engine, while controling the camera interaxial and convergence parameters with a gamepad controller. Our technique has been implemented in the Blender Game Engine and tested during the shooting of a short movie. Qualitative experimental results show that our technique overcomes the limitations of previous work in stereoscopic previz and can usefully complement traditional storyboards during pre-production of stereoscopic 3-D movies.
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Dates and versions

hal-01086760 , version 1 (25-11-2014)

Identifiers

  • HAL Id : hal-01086760 , version 1

Cite

Laurent Boiron, Rémi Ronfard. Stereoscopic Previz in the Blender Game Engine. Blender Conference, Blender Foundation, Oct 2014, Amsterdam, Netherlands. ⟨hal-01086760⟩
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