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Learner Performance Prediction Indicators based on Machine Learning12th International Conference on Computer Supported Education, May 2020, Prague, Czech Republic. pp.47-57, ⟨10.5220/0009396100470057⟩
Conference papers
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Fresh and Frozen Food Box/Lockers as part of Market, e-Market and Collaborative Economy Smart City Environment6th IEEE International Conference on Advanced Logistics and Transport (ICALT), IEEE, Jul 2017, Bali, Indonesia. pp.100-105
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Structuring Visualization Mock-ups at a Graphical Level by Dividing the Display SpaceIEEE Transactions on Visualization and Computer Graphics, 2017, 24 (1), pp.424 - 434. ⟨10.1109/TVCG.2017.2743998⟩
Journal articles
hal-01560881v1
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Modèle de joueur pour la ludification adaptative d'une plateforme d'apprentissageEIAH 2015, Sébastien George, Gaëlle Molinari, Jun 2015, Agadir, Maroc. pp. 348-359
Conference papers
hal-01165489v1
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Supporting Teaching Teams in Personalizing MOOCs Course PathsEuropean Conference on Technology Enhanced Learning, Sep 2016, Lyon, France. pp.605-609, ⟨10.1007/978-3-319-45153-4_73⟩
Conference papers
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Allocation dynamique des voies de circulation : tests d'interprétation de la signalisationLes Rencontres de la Mobilité Intelligente, ATEC-ITS, Jan 2016, Paris, France. 10 p
Conference papers
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Aiding Collaborative Reuse of Computational Notebooks with Annotated Cell FoldingThe 21st ACM Conference on Computer-Supported Cooperative Work and Social Computing, Nov 2018, Jersey City, United States. pp.1-12, ⟨10.1145/3274419⟩
Conference papers
hal-01863692v1
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Exploration Visuelle de Données Spatio-Temporelles BrutesAtelier Visualisation d'informations, interaction et fouille de données, Jan 2017, Grenoble, France. pp.3
Conference papers
hal-01538414v1
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Approche centrée activité pour la conception et l'orchestration d'activités numériques en classe.Interface homme-machine [cs.HC]. INSA LYON, 2020. Français. ⟨NNT : ⟩
Theses
tel-03082345v1
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La ludification adaptative pour motiver les élèves : Résultats et recommandations pratiques.Journée scientifique LUDIMOODLE : état des lieux et prospectives. La ludification comme levier de motivation des élèves, Nov 2021, Lyon, France
Conference papers
hal-03474082v1
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Théo GuesserWorkshop on Visualization for AI explainability (VISxAI), Oct 2020, Salt-lake city, United States
Conference papers
hal-03347249v1
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Visualizing navigation difficulties in video game experiencesInternational Conference on Quality of Multimedia Experience, Jun 2021, Montreal (virtual), Canada
Conference papers
hal-03268862v1
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Creation of GBL scenarios for multi-device environments10th European Conference on Games Based Learning , Oct 2016, Paisley, Scotland, United Kingdom. pp.256-264
Conference papers
hal-01361212v1
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SIM2REALVIZ: Visualizing the Sim2Real Gap in Robot Ego-Pose Estimation2021
Other publications
hal-03430140v1
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Towards fine-grained reading dashboards for online course revisionEducational Technology Research and Development, 2020, 68 (6), pp.3165--3186. ⟨10.1007/s11423-020-09814-0⟩
Journal articles
hal-02911561v1
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Leveraging Learners’ Activity Logs for Course Reading Analytics Using Session-Based IndicatorsInternational journal of technology enhanced learning, 2020, 12, 1 (53-78), ⟨10.1504/IJTEL.2020.103815⟩
Journal articles
hal-01984011v1
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Notre environnement influence nos compétences spatialesCentre d’Etudes francoprovençales René Willien, 2022, Saint Nicolas, Italie
Conference papers
hal-03795595v1
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Towards Web Browsing Assistance Using Task Modeling Based on Observed UsagesKnowledge Discovery, Knowledge Engineering and Knowledge Management. IC3K 2019, Sep 2019, Vienne, Austria. pp.453-471, ⟨10.1007/978-3-030-66196-0_21⟩
Conference papers
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A Pilot Study on Estimating Players Dispositional Profiles from Game Traces AnalysisIntelligent Systems and Applications. IntelliSys 2019, Sep 2019, Londres, United Kingdom. pp.1101-1120, ⟨10.1007/978-3-030-29516-5_82⟩
Conference papers
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Assistive systems for special mobility needs in the Coastal Smart CityHCI International 2022 24th International Conference on Human-Computer Interaction, Jun 2022, Full Virtual Conference, United States. pp.489-506, ⟨10.1007/978-3-031-04987-3_33⟩
Conference papers
hal-03658281v1
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Towards Qualitative Insights for Visualizing Student Engagement in Web-based Learning EnvironmentsWorkshop on Web Science and Technology for Education (WEBED 2016), in conjunction with the 25th International Conference Companion on World Wide Web (WWW 2016), Apr 2016, Montreal, Canada. pp.893-898, ⟨10.1145/2872518.2891076⟩
Conference papers
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Supporting Decision-making Activities in Multi-Surface Learning EnvironmentsProceedings of the 9th International Conference on Computer Supported Education (CSEDU 2017), Apr 2017, Porto, Portugal. pp.70-81
Conference papers
hal-01493815v1
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From Traces to indicators for Serious Games: Case study concerning a new way to introduce Product Lifecycle ManagementInternational Journal of Learning Technology, 2013, 8 (2), pp.127-146. ⟨10.1504/IJLT.2013.055670⟩
Journal articles
hal-01174619v1
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Eight years of R&D in freight & passengers transportation context in Smart City perspective ICT principles and applicationsFranco-British Symposium on Intelligent Systems 2016, Oct 2016, London, United Kingdom
Conference papers
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PARTICIPATE: Capturing Knowledge in Public Library Activities2018, pp.1-6. ⟨10.1145/3170427.3188605⟩
Other publications
hal-01734893v1
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Collaborative Systems & Shared Economy (Uberization): Principles & Case Study2016 International Conference on Collaboration Technologies and Systems (CTS), IEEE; ACM; IFIP, Oct 2016, Orlando, Florida, United States. pp.57-63, ⟨10.1109/CTS.2016.0029⟩
Conference papers
hal-01496215v1
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Visualisation personnalisée d'un corpus de conférences scientifiquesAtelier EGC'08 sur la modélisation utilisateur et la personnalisation d'interfaces Web (MUPIW'08), Jan 2008, Sophia Antipolis, France. pp.1-10
Conference papers
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System Design for Coordinated Multi-Robot Assistance Deployment in Smart SpacesIRC 2018 : Second IEEE International Conference on Robotic Computing, Jan 2018, Laguna Hills, United States. ⟨10.1109/IRC.2018.00068⟩
Conference papers
hal-01699838v1
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Exosomatic Route Choice in Navigation Evidence from video game player dataSpace Syntax Symposium, 2022, Bergen, Norway
Conference papers
hal-03795641v1
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Building a corpus of collaborative video gaming interactions for studying soft skills: from applied collaborative research to societal impact9th European Communication Conference (ECREA), Anne Marit Waade, Henrik Bødker, Christoph Raetzsch, Vibeke Thøis Madsen, Oct 2022, Aarhus, Denmark
Conference papers
halshs-03825106v1
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