Towards a framework for ubiquitous audio-tactile design
Abstract
To enable a transition towards rich vibrotactile feedback in applications and media content, a complete end-to-end system — from the design of the tactile experience all the way to the tactile stimulus reproduction — needs to be considered. Currently, most applications are at best limited to dull vibration patterns due to limited hard- and software implementations, while the design of ubiquitous platform-agnostic tactile stimuli remains challenging due to a lack of standardized protocols and tools for tactile design, storage, transport, and reproduction. This work proposes a conceptual framework, utilizing audio assets as a starting point for the design of vibrotactile stimuli, including ideas for a parametric tactile datamodel, and outlines challenges for a platform-agnostic stimuli reproduction. Finally, the benefits and shortcomings of a commercial and widespread vibrotactile API are investigated as an example for the current state of a complete end-to-end framework.
Domains
Computer Science [cs]Origin | Files produced by the author(s) |
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